The Growing Popularity Of Action MMORPG’s

These days it can be so easy to lose yourself for hours in an action MMORPG or Massively Multiplayer Online Role-Playing Game. The gaming companies are releasing improved games every day. The one that I am sure everyone has heard of is WOW or World Of Warcraft. WOW requires you to pay a membership fee, but there are countless action MMORPG’s out there that are free to join and play.

Most of these games take place in a fantasy world or in a different time era on this world allowing you to choose your avatar or character at the beginning of the game. Each avatar will have different abilities that will give you an advantage over your opponents, but with every strength comes a weakness. For example, your avatar might have impenetrable armor, but as a weakness the armor is heavy making your avatar slower. Choosing the role you will play in the game greatly affects your decision of avatars.

The graphics some of these newer games have will put the graphics card in your computer to the test with their realistic gaming universes. Eye-grabbing special affects during large scale battles will make you feel like you’re in the fantasy realm with your avatar. The reasons to play MMORPG’s doesn’t stop at the special affects, amazing graphics, and massive battle scenes. It is about being part of a community of people that have interests like your own.
Most, if not all MMORPG’s offer some way to communicate with fellow players while in the game. The ability to communicate with other players serves multiple purposes. It helps coordinate large-scale attacks on the opposition, and you make friends. Some of the people you meet in these fantasy worlds may actually live just a couple houses down on your block.

If you have never immersed yourself in online gaming, you will see thousands of sites that offer tons of free MMORPG’s of all types to get your feet wet. As evidence of the growing fascination of massively multiplayer online role-playing games, look at the following figures: As of 2005, total international revenues exceeded half a billion dollars. Then 2006 the western world consumers alone totaled over 1.6 billion dollars. As MMORPG’s popularity grew, in 2008 the United States consumer subscriptions launched to heights of 1.4 billion dollars. As of October of 2010, World of Warcraft had an unmatched number of subscribers at over 12 million.

With the popularity of action MMORPG’s on the rise, the number of MMORPG’s available to consumers will also grow. The more support these games receive from consumers, the more sophisticated mind-blowing these games will become. So, if you enjoy playing these games, get out there and show your support!


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